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Showing posts from May, 2013

Fun with the Cloud

Update! I've been busy these last few months. I've Worked on porting Mono to the BB10 platform. worked on porting Google's Snappy compression to ZFS and a few other little side projects. Recently I came across an intriguing open source project, GamingAnywhere. GA basically a private cloud solution for Cloud Gaming services like Gaikai or OnLive. Cloud gaming has always interested me. What is interesting about private cloud gaming is that you can use your general purpose PC as a gaming hub for your house. You can have a fairly nice Mid to high end PC and, in theory, not have to care about how it fits in with your entertainment system etc. When you set up a GamingAnywhere server, it pipes your full desktop, or a specific named window'ed application to a GamingAnywhere client. It currently uses lag free x264 settings, at 24fps (Which if course brings up bandwidth and latency issues...the same issues that OnLive et al, have been working on). Currently both the cli